
In The Thaumaturge I was responsible for building the atmosphere, mood and the main emotional themes of the early 20th century Warsaw and so called 'Salutors' - demons inhabiting the minds of it's citizens.
I took part in every part of development: brainstorming, worldbuilding, storyboards, cinematics, art-direction, lighting, gameplay fakesdcreens, vfx mockups, character concept art, prop concept art, ingame illustration assets and finally marketing promo-artworks.





















